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Released:  1/3/2012 1:00:03 AM  
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Unity Community


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Unity3d Flash to Deviantart.com?
Is there a way to make only one file ".SWF"?
I need upload my game to Deviantart.com, but there is need only one file ".SWF".
But Unity3d compiles to 4 files. It's very bad. How can I turn it to one SWF file?



FlyingText3D - Real 3D text from TrueType fonts
So I was using some 3DText in a project, and I thought how great it would be if it was actual 3D text, not this bitmap-on-a-plane stuff. And not laboriously exporting individual letters as objects from Blender, but just being able to type stuff with a standard TrueType font, and bam! 3D text! Wouldn't that be great? At least I thought so. ;)

Therefore, some hours later (well, OK, quite a lot of hours later, after fighting with the semi-comprehensible TrueType format and docs and picking apart various code I found online, and making a mesh triangulation routine that works with holes), here's a work-in-progress shot. Obviously I haven't touched the metrics yet, it's just arbitrarily monospaced in order to get something on the screen:



Aside from the metrics, there's a lot of work left, but at this point I think it's do-able. Right now it can import (some) fonts, and you can choose the amount of extrusion (including none), plus choose a resolution, so it looks smoother but uses more vertices. I've also got a start on adaptive subdivision, so it doesn't unnecessarily add points where they're not really noticeable anyway:



You can see that going from resolution 2 to resolution 3, the interior doesn't have any more points added. Anyway, I'm not sure when it will be done, but I think the hardest parts are over with. Hopefully. :) Also, thanks to whoever made Vectrosity, as it's been amazingly helpful for easily visualizing various lines and points while debugging. Sure glad I got that. Oh wait.... ;)

--Eric



[request]DragonNest Camera
Hi unity

the title says all

can u give me some script how to make a dragonnest like camera ive tried combining the fps camera and 3rd person camera failed

please

90% noob in unity trying to make my first game



Unity3d with Dropbox
Does someone have a project in dropbox and is using it in two or more machines? Can you tell me how is it hanging? I'm doing it and it is doing fine but, sometimes I get sync issues and must reimport all my assets.

att,
Eduardo Capanema



Galaxy Ninjas Update! Gameplay and more pics! :)
Here's a clip of how the game is looking right now. There's still a lot more to do (final art, audio, other touch ups) and I hope to be done by mid June.

http://www.youtube.com/watch?v=Tc8VfmFcSd8&feature=plcp

I also included some more screens =p

grab scrolls to use your super power!


Dodge fireballs in a random encounter!


Here's a couple of bosses (NOT final art ewww)

This guy slowly moves towards you as he chomps away. You have to keep shooting him while dodging everything else before he eats you!


This one is a bug thing that shoots huge uhhh spike circle things that you have to dodge. Keep shooting him mid-jump to do damage!


Feel free to suggest boss ideas, weapon ideas, and anything else that you think would improve this game. Thanks a bunch and happy developing!



A SUPER AFFORDABLE, high QUALITY sword available now!
Hey everyone!
I am a representative from an independent development studio called AlphaWolfGames.



We are proud to present our first release to the asset store











Dragon's Edge is a fantasy sword containing 1120 tris. The texture is fully hand painted.

This is for sale for a super cheap price of only $5, as it took a really long time to model and refine this.

We hope you guys like it, if this does well on the asset store, we will release more assets.

Thank you for your support.



Capture settings inside a Game Object component?
There is a nifty plugin in the Asset Store for copying the values of a component on an Game Object (like capturing the current transform values), and then being able to copy them to other Game Objects.

What I"m looking for is a way to copy values of a Game Object component pretty much the same way, but be able to record and set up an animation (manually or programatically), between them. Basically capture values (in this instance in something like a Megafier modifier), and then dial in a different set of values capture those, and then lerp between a series of such 'captured states'.

Might anyone have a thought?

B.



isGrounded difficulties
I've been trying to figure out how to get my code to figure if the player isgrounded so that i can both play the footstep clip as well as know when he is falling so he doesnt have control in the air. For now though I am just focusing on getting the basics of movement and have been having some issues. So I took a look at the isgrounded and Charactercontroller scripting references, but when i put them together my character will no longer move. and in the debug I'm getting the following error

Code 2:

  1. NullReferenceException: Object reference not set to an instance of an object
  2. PlayerControl.Update () (at Assets/Project/RollaBall/Script/Player/PlayerControl.cs:21)


This is the code I am using

Code 17:

  1. public float speed = 6.0F;
  2.     public float gravity = 20.0F;
  3.     private Vector3 movement = Vector3.zero;
  4.     public bool isGrounded;
  5.    
  6.     void Update() {
  7.         CharacterController controller = GetComponent<CharacterController>();
  8.        
  9.         if (controller.isGrounded) {
  10.             movement = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
  11.             movement = transform.TransformDirection(movement);
  12.             movement *= speed;
  13.            
  14.         }
  15.         movement.y -= gravity * Time.deltaTime;
  16.         controller.Move(movement * Time.deltaTime);
  17.     }


This has stopped me in my tracks for a bit and is driving me a little mad. So if some one can help me figure out where I'm going wrong I would greatly appreciate it.



Need a custom shader
Ok this is what i need.

1. Diffuse color
2.Specual color
2.Diffuse texture slot .
3. Specular Texture slot.
4. Glossiness Texture slot. ( This goes in conjuction with the specular map)
5. Normal map texture slot.
6. Detail Normal Map texture slot.
7. A slider that goes form the middle so i can reduce the intensity of normal map and Detail normal map , so it will be 2 sliders for that
8. Slider for specualr intensity same as the normal map.
9. Slider for the glossiness Intensity , same as normal map.
10.Slider for Fresnel reflection i need Frensel reflection , same as normal map.

I THINK THIS IS A VERTEX SHADER is the only way can be done i think.

MUST NOT BE DONE WITH STRUMPHY SHADER

SHADER BUDGET 100 USA DOLLARS I WILL PAY WHEN I SEE RESULTS
This is not for arguee i now that can be done so if you think you cannot do what i ask dont apply !



first person controller keep falling in play mode.
hi

i had created a terrian in which i tried to place a first person controller in to the scene. what happened was that the fpc kept falling. i even switched to top view in the scene window so i can be sure that the fpc was placed in the terrian but it still kept falling.

please help.

thanks



Capsule not Colliding
Now, i wasn't sure whether this was coding or not, so if it's not, please move it!

Now, i've made a capsule, assigned a camera to it, put it in a room, and given it VERY simple movement.
I've given it a Character Controller, and it has the capsule collider. All the of the "room" has mesh colliders assigned to it, and the capsule still clips through it.

The code I'm using -

Code 48:

  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class WASDMove : MonoBehaviour {
  5.  
  6.  
  7.     // Use this for initialization
  8.     void Start () {
  9.         collider.enabled = true;


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