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Glimpse the Unthinkable  
Released:  7/6/2010 9:18:37 AM  
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it blows your mind away!


Contents:

Finally home.

Someone very very special to me gave me a playset of Rootbound Crag and Sunpetal Grove and I held on to them for such a long time because I didn’t know what deck they could be of best use. Plus, I wanted to make sure I have them in the deck that deserves them. And so, the very special lands came home with my most beloved deck. The slivers.

Yeah, yeah. People know me as the guy who knows nothing else except milling. And i’ll get to that topic on my next post. But for now, i’ll have you know that before I fell in love with milling, i’ve always had a thing for the slivers.

The thing is, the slivers have (and I doubt if i’m wrong) ALL the generic abilities in all of Magic. Abilities like haste, flight, trample, and the more impressive ones like shroud, mana production, and destroying ANY permanent. Throw in an ability to make them indestructible and i’d probably be tempted enough to buy 5 PLAYSETS of it. Hehe. Well, indestructibility is still one more thing they don’t have, but I hope they soon do.

Now if I could just find me a copy of Aether Vial…

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Its been awhile (Part 1)

Yes, it’s a title of a famous song back then, and I can’t think of a more apt moniker for this article so I’m using that famous phrase (or sentence?). I have a lot of invalid/lame excuses on why it took so long for me to post yet I’m hoping that this time around, I could churn out an article every two weeks.

Moving on, I’d like to give an overview of how the current legacy metagame looks like. As much as I’d like to give a report based on local data (I’m from the Philippines), I don’t have enough type 1.5 tournaments under my belt to justify what I would write. With that said, I’ll write about the information that I have read from different MTG websites like channelfireball.com and starcitygames.com. I’m a big fan of the articles written on both sites and my main goal for today is to introduce everyone to recent deck archetypes that have been making Top 8′s in large legacy events in the US.

First off the list is:

Hive Mind

-took 1st place in recent StarcitygamesSeattle Legacy Open last July 24, 2011, as piloted by Ben Swartz

 

Decklist:

Artifacts
3Grim Monolith

Enchantments
4Hive Mind

Instants
4Brainstorm
4Force of Will
4Intuition
4Pact of Negation
3Pact of the Titan
2Slaughter Pact
2Summoner’s Pact

Legendary Creatures
3Emrakul, the Aeons Torn

Sorceries
4Ponder
4Show and Tell

Basic Lands
3Island

Lands
3Ancient Tomb
3City of Traitors
2Flooded Strand
1Misty Rainforest
2Polluted Delta
1Scalding Tarn
2Underground Sea
2Volcanic Island

Sideboard:
4Leyline of Sanctity
4Mental Misstep
1Slaughter Pact
3Spell Pierce
3Firespout

The first time I saw this deck making Top 8 (Top 6 in Starcity games Cincinnati Open last July 17, 2011), the legacy novice in me thought “How the f**k does this combo deck win with a key spell that has a cmc of 6″?? Of course, this was before I took a good look at the list and found a couple of things that make this deck so freaking awesome. Let’s state all the win conditions that this deck has:

  1. Resolving Hive Mind, then casting one of the “Pact” spells; this in turn would cause the opponent to copy said pact and when it’s their turn, they’re unable to pay for the upkeep cost which makes them lose the game
  2. Cheating Emrakul, Aeons Torn into play via Show and Tell
  3. Cheating Hive Mind into play (if I’m not mistaken, as early as Turn 2 , thanks to Ancient Tomb) via Show and Tell then casting one of the “Pact” spells

Damn, those are sweet win conditions! Seeing that there are 3 Hive Mind decks that are Top 8 in Seattle Open (event after the Cincinnati Open), I can safely say that this deck could be the new “boogeyman” in Legacy.

 




Sliver shivers

A few days ago, I got hold of a bunch of slivers and I decided to build one of my dream decks. Guess what it is?

Duh! Slivers of course!

I actually used to have a sliver deck but it wasn’t out wasn’t fast enough. It was the time of the Weatherlight block. It couldn’t keep up with most aggro decks in its time. At least, not without investing (monetarily) a lot in mana. Well, adding that I was a novice back then and the only mana source I could think of were lands. I had difficulty fixing the mana colors, while I wanted to build my very first five-color deck.

Fastforward to 14 years later, I still fancied the slivers. I kept my old deck intact, I didn’t actively work on it but I always kept my eyes peeled for whatever I could do to make it better. In fact, the mana base I used for my original sliver deck turned out wonderful for my Sunburst deck.

With a few tweaks, it could pull any color of mana I needed. But even though it could do that, it still lacked the speed and couldn’t refill my hand.

I lost touch with the subsequent sliver incarnations but when I came upon a dude selling a bunch, I grabbed the opportunity. I then realized what I really needed was the Gemhide and Dormant Sliver (plus the Heart Sliver for haste) and I had an engine going to keep drawing and casting Slivers almost at will.

It feels funny going aggro after such a long while, in fact my colleague actually calls me “boy control” because every one of my decks was a control deck of some sort. It’s only now that I came back to making an aggro deck after so many years. And I’m so excited!!!

For lack of better term, I think it’s called “Nerd-gasm”.

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A taste of things to come

If you’ve been following the upcoming spoilers they adore in the official magic the gathering site, you’d notice a pattern emerging with cards they have.

It would seem that mono black control is making a big come back. A really big come back, at that. I think this its in preparation for the upcoming expansion after m12, innistrad.

Now while this is a very welcome development, I’m more excited about how they seem to have taken to milling. They made Jace 3.0 with milling as a major ability. Plus they came up with a row of other creatures and spells for the sole purpose of milling.

And if you know me well enough, you know I live to mill. Even as I’m swyping this, I feel giddy just thinking about the possibilities of making a brand spanking new miller deck.

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Off topic, for now.

Today isn’t a good day for me.

I may need another blog just to let all the steam out. Hehe.

Anyway, my colleague had asked me whether I’d consider joining him on a legacy tourney as a kind of a team member. I’m flattered, because although I love the game with all my heart, I haven’t joined any tourney yet. Yeah, sure. I’m the one to write about magic and yet I’ve never joined a tourney… The way I see it, it’s not about hope many games you’ve won or lost, but how much you love the game itself. But still, I’m seriously considering it.

Especially that I have an objective in mind. To win a tourney using cheap ass cards.

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Welcome to the new world order

Welcome to New Phyrexia. It’s a place where everyone it’s treated with equality. It is a utopia where everyone is a law abiding citizen, respectful of each creature’s place in the grand scheme of things.

Yup. Everything and everyone is in its place, because if not, dissidents are enslaved, slain, disassembled, or worse, turned into mindless drones. A perversion of their former selves.

Though it’s been some time now since the phyrexians have taken over mirrodin, hope is not entirely lost. There are still pockets of resistance willing to fight the phyrexians down to the last man, woman, ogre, goblin, elf, vedalken, leonin, construct, equipment.

And also, the survivors have two secret weapons they don’t even know about. The powerful planeswalker Karn, the recently liberated creator of their plane. And to a lesser extent, Urabrask, the red phyrexian praetor.

Although phyrexia has been declared the victor in the war, it would not be a great surprise if mirrodin would be visited again in one of magic’s later blocks. Of course, you know that we can’t let the bad guys win, right?

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Back to the drawing board

I was so excited by the new deck I copied off of an article I read in the mtg site, I immediately got the components and tested it out.

Unfortunately, it turned out to be a bust. As per my previous article, I already recognized the flaws but I wanted to see for myself. I ran several play tests and found the following issues.

It’s good against some creature decks. It’s packed with tons of removal spells but it has difficulty against black decks because its cheapest removal spell has 3 cmc and it can’t deal with black creatures. (Hideous End)

There is no assurance that I can draw the Bloodchief Ascension on the first turn. Which means either I find a way to dig it up fast or find a way to stay alive until I get it.

I’ve decided to try and tough it out but stay on the offensive. Thus, I’ve decided to go black – red.

Splashing red, I believe, gives me options in doing two things: have cheap removal spells that isn’t color dependent and secondly, the ability to deal 2 damage on a whim.

Besides, it’s been a while since I last made a black-red deck, so this should pose an interesting challenge for me.

I’ll post my tentative deck list later when I figure out how I want to do this. I’m tempted to go type 1 just because most cheap burn spells belong in legacy, if not extended.

I will also need to invest in lands, because tap lands just don’t cut it. Hmm… Man-lands? Maybe… Inkmoth nexus? Nah. Too expensive.

I’ll post the results of my new formulation next time.

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Miller Time again!

I finally have more than 90% of the components I need for an infinite combo mono-black mill. (Deck List Below) Honestly, I’m not too proud of the fact that I netdecked this. I swear, this is the very first netdeck I made and probably the last!

Anyway, the only reason I copied this is because this is the first miller deck I saw that has Plan A, B and C without even using a sideboard. The main engine for the infinite combo is composed of Bloodchief Ascension and Mindcrank. Granting that Bloodchief Ascension already has three quest counters on it, the infinite mill/damage can be triggered either by having the opponent lose life or putting any card into the graveyard.

Deck List of “Mindcrank Ascension”

1 Bojuka Bog
4 Inkmoth Nexus
1 Mystifying Maze
16 Swamp

2 Geth, Lord of the Vault

4 Bloodchief Ascension
4 Contagion Clasp
4 Decimator Web
2 Everflowing Chalice
2 Grim Affliction
4 Grindclock
4 Hideous End
4 Mindcrank
4 Sign in Blood
2 Spread the Sickness

I tried playing this against a few of my friends and it fared pretty well, although I found some kinks in the deck and will be editing the components soon.

Primary problem is that there are too many 4-of’s in the deck. I don’t think I need 4 copies of Decimator Web. This is a very useful card in the sense that it’s a swiss knife for winning. You can have your opponent lose 2 life (good for Bloodchief Ascension and Mindcrank), mill for 6 cards (the whole point of the deck) and put a poison counter on your opponent (Plan C). But it’s casting cost is a little too high in my deck when I would prefer to finish off the game as soon as possible. I need to limit my casting cost to 3 at the most (except for Geth).

Secondary problem is that weenies can be a problem. I have a lot of creature removal spells in the deck but I can’t deal with an entire swarm rushing at me. I need a mass kill. I’m looking at Black Sun’s Zenith as a weenie removal (although a bit expensive) and works well even against fatties since I can proliferate the -1/-1 counters later on. The BSZ can also take care of Shrouded creatures.

Third problem is that I need to deal at least 2 damage to my opponent in each of 3 turns to have the Bloodchief Ascension go online. It’s easier said than done and although I can proliferate the Quest counter, it still means I would need 4 mana to put an additional quest counter on the Bloodchief Ascension. To have the Ascension go online as soon as possible means I must be able to deal 2 damage each turn. For this, I have to turn to creatures that deals at least 2 damage either when they enter or leave the battlefield or spells that can siphon opponent’s lives. Think of Blistergrub and/or Exsanguinate

The another problem is dealing with control decks. I need to find a way to disrupt opponents from controlling the tempo. I guess, included here is the fact that my deck is very vulnerable against Enchantment/Artifact hate. It’s such a trouble having to build up 3 counters on the Ascension, only to have its existence revoked on a whim. Unfortunately, I haven’t thought of a solution for this, short of going dual color with blue to give me access to counterspells (which I try to stay away from).

In general, I’m actually pleased with the way the deck works. I just need to give way to more play tests find more kinks in its armor.




Things are gonna have to change around here

When I began this blog, I said to myself that this will be the start of something big. That this will usher in a new era of blogging for me. More about magic, none about my drama. Unfortunately, my drama got the better of me. That is not to say that I won’t blog about magic anymore. Just that I need an avenue to let off some steam. Maybe not here. I wish I could.not to mention that I love swyping.hehe. Anyway, I’m off trip make my brand spanking new miller deck. I hope I can find all the components I need and soon.

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Johnny at heart, Miller by passion.

Building a mill deck, for me has always been like my quest for the holy grail. You know it’s there, but it takes too damn long and too damn hard. There are a lot of things to consider and not many options.



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